A vision from the past

At the end of last game, Bahrash had received a sending to come to Permon, his superior officer in the Brelish army, back during the war when Bahrash still served in the Brelish army. 

Permon is a commander stationed at a fortress in the hills overlooking the pass between Xandrar and Arcanix.  His base insures no armies from Aundair infiltrate without Breland being aware of it, though the number of men assigned to his fort have decreased in the past couple years as Breland finds it more difficult to justify the budget of a large manned fortress guarding against a threat that might never come. 

The journey by airship takes seven days to return to the lair they captured from Kanakus.  During the journey, for a brief moment everyone blacks out, including chrome.  The darkness lasts but only a second, however in that time, Sam Haen, relays a long message.

Sam Haen appears much the way he was last seen, handsome in the way most kalashtar are, marred by a melted, warped mauve colored hand.   He has one other change now however, one eye, the same side as his hand, is solid white, with purplish streaks leading from the eye in a star pattern from crown to mouth. 

Gesturing with his hand, he relays in a single flash what he has done over the past few months.  How he wandered for a time, considering the removal of his hand but realizing the sickness was within himself, only expressing itself in the hand (and later as the eye).  How he eventually met with Kanataen, a psion of incredible skill relating to the manipulation of the body.  How he learned to control his own body and prevent the mutation from spreading, but unfortunately thus has failed in reversing the changes.

Just as his body changed, his mind grew more powerful, new abilities unlocking like a key turning in a lock by the flesh warping of the Dalkyr.    He continued to search for a cure, exploring the new country of Darguun, looking for some fragment of Dhakaani knowledge that might be able to reverse the flesh warping of the Dalkyr. 

He explains with a flurry of images and direct mental knowledge transference of how while in Darguun he has encountered many instances of spiritual unrest, the ghosts of those long dead returning to right past wrongs or pursue desires long left unfulfilled.  Some of these spirits are violent, while others have learned how to possess those weak of will.  He has managed to fight off many of these spirits, but more are coming. 

His journeys fighting these outbreaks have taken him further East, towards the Lhazaar Principalities. 

"I have encountered something strange, a changeling woman, with the Mark of Travel, claiming her name is Silk and that her skyship was taken.  She is offering 10,000 gold to anyone who captures the ship from the thieves who took it. I don't know who this is, but be on the lookout."

"I will continue helping quell the undead uprisings where I can, my ability to manipulate the mind has thus far helped with the possessions, but unless the Aerenal artifact is found soon, its going to continue to get out of hand."

Theran settles into the lair, using his abilities with engineering to begin securing the lair in case some of the surviving minions of Kanakus try to return.

Descent into Noldrunthrone
A murder and an escape

The group, having scoured the lair clean of draconic servants of Kanakus, draconic scholar of the draconic prophecy, they discovered that he was, at that moment, recovering another fragment of the prophecy in the lost dwarven city of Noldrunthrone. 

 Not satisfied with "only" taking over the dragon's lair, their thirst for vengeance unsatisfied, they immediately headed out for Noldrunthrone in their skyship, The Crytal Eye.  It was far, and they still had some damage from when Kanakus had last attacked their ship, but soon enough [:Theran] had repaired the ship and they were flying over the Mror holds looking for the entrance into Noldrunthrone. 

 While looking for the entrance, they saw another group of adventurers leaving the mountains carrying a fallen comrad.  They made time to rescue the group and their new artificer, [:Chrome] raised the fallen companion in return for the command words to bypass the iron golem defending the forge where Kanakus was busy carving out the fragment of the draconic prophecy.

 With the knowledge from the other group of adventurers, they finally headed into the massive entrance of Noldrunthrone through the Hall of Ancestors.  They were immediately waylaid by servants of Kanakus, mighty dragonborn and drakes, but strangely weakened.  As each dragonborn was cut down, a spirit fled the body of the dragonborn and came into the member of the party who most hurt that dragonborn, weighing the party member down, both spiritually and physically with the burden of a dwarf long dead.

 At first, the party wanted nothing more than to get rid of the spirits and to regain their strength.  Trying to help the spirits by following their muddled requests proved to be tiresome however, and after poking around the wrong building for a while, they decided to move on to taking out Kanakus, spirits or no. 

They experienced a few misteps while trying to invade the highlight of Noldrunthrone, a smithy responsible for smelting and refining the raw adamantite ore into mighty magical equipment using the lava from a volcanic vent and a bound fire elemental.  The battles were tough, things became even tougher when they encountered Kanakus still there, irrationally carving out the fragment of the draconic prophecy for its collection. 

 The battle was fierce, but Kanakus was absent his most powerful servants, who had either fallen to the party or fled, abandoning their master who had gone crazy in the pursuit of the Prophecy, or, as some suggsted, by what he learned.  Kanakus fell to the group, butchered by [:Barash], and they thought to simply leave after sleeping the night in Noldrunthrone.

Unfortunately for the party, the combat with the dragon, the smell of the remains of the dragonborn ambush, had all done their part in drawing the attention of the demons who had destroyed Noldrunthrone so long ago. 

Upon leaving the smithy, the party encountered a strange shadowy being who threatened destruction until [:Theran] convinced the shadowy being that they might help the demon.  They offered to go into the necropolis, the only place the demon had failed to enter, where the demon said it wanted the crown of the dwarven king for its own. 

Through a series of events while wandering the city, the group satisfied some of the ghosts, angered others, convinced the myconids who had evolved in the dwarven tended mushroom forest from an experiment of combining dragonshards with mushroom fertilizer to attack the demons who had amassed to feast upon the dragonborn remains, attracted the attention of and nearly destroyed by vrocks, and finally found a way to escape through a secret passage to the outside.  All at the same time as they set a dwarven Revenant upon the world who is now looking for revenge.

<font>On uncertain land, an unwelcome pact is made with one who is prince and thief, captain and ruler, for the location of the stolen rock from the skies.</font>

Recap - Encounters with Kanakus

While taking their airship, The Crystal Eye, into the Mournlands, they saw a dragon flying through the sky.  Thinking the dragon meant to attack, the group fired a ballista at it, enraging the dragon.

 The dragon, who they would later know as Kanakus, landed on the deck of the ship demanding tribute in response.  The group declined, driving the dragon off. 

 Later they discovered the dragon had ravaged the Crystal Eye while the party had been preoccupied trying to reseal the dalkhyr that House Cannith had weakened some five years before.  This was also where they rescued Chrome

Declaring revenge, they went after the lair of Kanakus, which their ship, animated by the spirit of Larness as she is, had tracked down.  They invaded the lair, wiping through the forces of Kanakus, but the dragon was off investigating yet another fragment of the Draconic Prophecy. 

 Heading to Noldrunthrone, the party entered the lost city of the dwarves looking to finish the job they had started at the lair of Kanakus.  Finish the job they did, slaying Kanakus and discovering the fragment themselves.

On uncertain land, an unwelcome pact is made with one who is prince and thief, captain and ruler, for the location of the stolen rock from the skies.

 As of yet, the party has not figured out what the fragment means.


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